
unity game engine - Can Rigidbody and Character Controller be …
Dec 14, 2022 · A character controller is a component that is intended to be used for character movement and provides collision detection and response for the game object it is attached to. …
How to add "jump" in C# script in Unity3d using Character …
Jun 16, 2020 · 4 There is no need to calculate the angle and the rotation of the character since these are already calculated for you by Unity when you are using the CharacterController …
OnTriggerEnter() and OnCollisionEnter() not working with …
Jun 8, 2021 · Capsule has capsule collider with mesh, character controller. cylinder object (coin) is box collider with is trigger option being on. OnTriggerObject method doesn't help to destoy …
How to properly use CharacterController.Move() to move the …
2 I created a basic First Person Controller but my problem is when i move both forward and sideways i move faster. How can i add moveDirectionForward and moveDirectionSide in 1 …
How to do collision detection in Unity between Character …
Jun 10, 2020 · I would like to know more about how collision detection works in Unity especially when character controllers and NavmeshAgents get involved. For example, how can I detect …
Unity grounded state is flickering for character. .isGrounded being ...
Nov 25, 2018 · The grounded state for my character controller flickers on and off constantly at what seems to be every frame. From what I know, it's supposed to check if the player is …
c# - Unity Character Controller's colliders are not colliding with ...
May 26, 2024 · 1 In Unity the CharacterControler colliders are colliding with each other, normal colliders are colliding with each other but CharacterController colliders are not colliding with …
Jumping does not work, Unity character controller - Stack Overflow
Dec 14, 2022 · Jumping does not work, Unity character controller Asked 2 years, 11 months ago Modified 2 years, 6 months ago Viewed 331 times
unity game engine - IsGrounded in CharacterController not stable ...
Sep 28, 2016 · 3 Setting "Min Move Distance" to 0 in the Character Controller Inspector solved a very similar problem for me.
c# - Why does a character go up in the air when a character …
Nov 13, 2022 · 4 There appears to be correlation between the Character Controller's skin width: 0.08 and the issue of my character goes up in the air by 0.08 units. Take a look at the …